ALLIBOWL

New to the sideline?

How to play

AlliBowl is Avalon Hill's classic Bowl Bound (1978) — a dice-and-chart college football simulation — played head to head in your browser with the 1996 season's 24 team charts. Every play is two secret decisions, two rolls of weighted dice, and a lookup on the charts.

A turn, start to finish

  1. Both players choose secretly. The offense calls a play (1–9, or a special); the defense calls a formation (A–F). Neither sees the other's choice until both are in.
  2. The dice roll. The offense rolls the black die and two white dice (totals 10–39, deliberately weighted); the defense rolls the red and green dice (totals 1–5).
  3. Charts are consulted. Each side's dice total is looked up on its own team chart — you can see your chart at the bottom of the play screen, switching between offense and defense with possession.
  4. The Priority Chart decides. The two results combine into one outcome — one side overrules, or the yardages add. See the Priority Chart reference.
  5. The clock runs. Runs and completions take 30 seconds, first downs 20, incompletions / penalties / possession changes 10.

The plays

Runs (1–5): 1 Line Plunge, 2 Counter, 3 End Reverse, 4 Draw, 5 Option. Passes (6–9): 6 Screen, 7 Sprint Out, 8 Boot Leg, 9 Drop Back. Hover any numbered button for its name.

The formations

A Standard · B Short Yardage (Gaps) · C Short Yardage (Wide) · D Pass Prevent (Short) · E Pass Prevent (Long) · F Blitz. Guess run and call B/C; guess deep pass and call E; feel lucky and blitz. A wrong guess is how big plays happen — to both of you.

Reading chart results

The box color matters as much as the symbol:

gain loss / turnover penalty no gain / no change  

Kicks and special situations

Reference shelf